# # Map: ffrontal.aqg # Build: 2 # Creator: =OG=7 # # format is: # # x:y:z:rX:rY:rZ:name # # where "x:y:z" is the location coordinate # "rX,rY" is the range for the location marker (if 0 then 1500 vector # points) # "rZ" is the height range for the location marker (if 0 then not use # it) # "name" is the name of the location marker and is used in "%L" and "%S" # # aqg_location 1 - Set corner 1 on the location box. # aqg_location 2 - Set corner 2 on the location box. # aqg_location calc - Displays the location box coordinates/ranges. # aqg_location checkL - works like %L, but you don't need to be alive or on a team # aqg_location checkS - works like %S, but you don't need to be alive or on a team # -2: -51: 3512: 405: 303: 54:building (roof) -213: -56: 3349: 190: 302: 35:building (2nd floor) (east side) 216: -53: 3349: 195: 302: 35:building (2nd floor) (west side) -1: -92: 3246: 104: 263: 48:building (1st floor) 16: 499: 3240: 368: 251: 43:grass area outside -18: 219: 3260: 131: 34: 57:grass area outside -300: 1017: 3234: 71: 211: 35:rock tunnell (ground level) -16: 1051: 3199: 136: 256: 0:grass area by rocks 228: 945: 3390: 142: 260: 31:rock tunnell (west side) -212: 980: 3481: 144: 216: 66:rock tunnell (east side) 0: 266: 3407: 351: 19: 58:building (balcony) -102: 1240: 3418: 183: 54: 4:retreat hole