# # Map: desert.aqg # Build: 1 # Creator:EzekielRage # # format is: # # x:y:z:rX:rY:rZ:name # # where "x:y:z" is the location coordinate # "rX,rY" is the range for the location marker (if 0 then 1500 vector # points) # "rZ" is the height range for the location marker (if 0 then not use # it) # "name" is the name of the location marker and is used in "%L" and "%S" # # aqg_location 1 - Set corner 1 on the location box. # aqg_location 2 - Set corner 2 on the location box. # aqg_location calc - Displays the location box coordinates/ranges. # aqg_location checkL - works like %L, but you don't need to be alive or on a team # aqg_location checkS - works like %S, but you don't need to be alive or on a team # # You need ML version 3.19 or later, for this to work. # -1895: -828: -12: 700: 735: 216:at the scull base -1889:-1588: -10: 214: 76: 205:at the scull base -2578: -932: -38: 82: 309: 240:at the scull base -1856: 761: 24: 676: 864: 202:at the scull base cannon 101: 1099: -25: 1235: 412: 249:in no mans land 19: 1231: -3: 561: 459: 257:in no mans land 796: 1527: -12: 261: 214: 184:in no mans land -272: 1277: 26: 657: 364: 222:in no mans land -1033: 1111: 3: 121: 425: 235:in no mans land -1039: 1004: 3: 166: 469: 163:in no mans land 1492: 875: -38: 348: 196: 207:at the good base cannon 1900: 694: 26: 796: 718: 233:at the good base cannon 1822: -882: 9: 724: 847: 224:at the good base 2570: -653: 0: 45: 497: 172:at the good base